Creating innovative software solutions and immersive gaming experiences with cutting-edge technologies and creative problem-solving.
As a passionate Software and Game Developer, I create immersive gaming experiences and high-quality software across multiple platforms and technologies.
I also have hands-on experience in game development and system administration from my military service as a Virtual training assistant, where I supported virtual training environments and maintained critical systems.
Combining software engineering, sysadmin expertise, and game development, I deliver efficient, user-focused solutions with both technical precision and creative insight.
4+ Years Development
Game & Software Projects
Sysadmin Work
3D modeling
Game Development
Full-Stack Web Apps
System & Network Administration
Unity & C#
Web Technologies
Server & Infrastructure Tools
Ability to act as a leader
System & Network Administration
Game
Development
Scripting
ability
Managing 3D models
Proficient in a diverse range of programming languages and technologies for building robust software and game applications.
Academic background awards and certifications that have shaped my expertise in software development and computer science.
Science and Mathematics Specialization (LUMA)
Studies in VR/3D Game Development, Website development as a Fullstack devleoper and Advanced Computer Networking.
Work experience i have gathered over the years, with many helpful people.
Started as on-the-job training then, continued to part time working.
Participated in a customer project, working in game development as the head developer, leading and contributing to all aspects of the project.
Participated in a new company project, working on the player movement as well as the as the all the animations for the player. Also made tilesets for game environment.
During my military service after rookie season i managed to get into VKY (VirtuaaliKoulutusYmpäristö) as a Virtual training assistant (VirtuaaliKoulutusTukiHenkilö), where i could continue adding content to their simulator (VBS4), be a system administrator, make programs/scripts to speed up development time and help develop the VR simulator as well.
A showcase of my software development and game creation work, demonstrating expertise across various technologies and platforms.
A school project. The main goal was, create a VR game for learning purposes and for others to learn. I was the head developer. of the project, making the game mechanics and the player movement and most of the game environment.
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This is a complete character controller that was requested for me to do, while working at Virtual Dawn
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Very early project from school. I used Pygame, and I was learning how to make a game engine semi capable of most things.
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This game was made with most of the same engine as the other game, but this time I was learning how to make a platformer game with a custom physics engine.
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A website created to see venues, it was also for school project.
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A webstore without any actual information collection, it was also for school project.
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A website to calculate x*y in mm and show mm, cm and m, made if for my brother.
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An application to calculate x*y in mm and show mm, cm and m, this was made before the website and used if no internet is available. Made if for my brother.
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Checkout all my models I have publicly available.