I am a junior web and game developer eager to learn and grow in the field. I have basic knowledge of front-end and back-end technologies and am enthusiastic about building applications that are both functional and visually appealing.
Download My CVCreating immersive and interactive gaming experiences using various game engines and technologies.
Building responsive and dynamic websites using modern web technologies and frameworks.
Basic knowledge of database management and SQL for storing and retrieving data.
Game Development
Started as on-the-job training.
Participated in a new company project, working on the player movement as well as the as the all the animations for the player. Also made tilesets for game environment.
Used For development: Unity - Blender - Photoshop - Stable Diffusion
Languages: C#
Game Development
Participated in a customer project, working in game development as the head developer, leading and contributing to all aspects of the project.
Used For development: Unity - Blender - Audacity - Photoshop
Languages: C# - PHP - JavaScript - SQL
Software/Web Developer - IT-Person
Started as on-the-job training then, continued to part time working.
Used For development: AWS - WordPress - Grav - Linux
Languages: HTML - CSS - JavaScript - Python - Shell scripting
Basic Degree in Information and Communication Technology
Computer Science - Web Development
Primary School
Science and Mathematics Specialization (LUMA)
Scholarship for learning Python programming
This was a school project, and the main goal was to create a VR game for
learning purposes and for others to learn.
I was the head developer of the project, making the game mechanics and the
player movement and most of the game environment.
Very early project that I started in school, I was learning how to make a
game and a game engine with a custom particle system.
I used Pygame to make this game, and I was learning how to make a game
engine semi capable of most things
This game was made with most of the same engine as the other game, but this
time I was learning how to make a platformer game with a custom physics
engine.